Adaptive learning is customizing the learning experience of a learner as per their needs and priorities. This is done by actively involving the learner in the process of designing the course. Asking for their feedback, inputs and resources that can help in deciding the way forward.
ADDIE is an acronym for Analysis, Design, Development, Implementation and Evaluation. It's a sequential process, therefore it's an effective way of making learning courses. It is also flexible, so it's easy to mold the content as per the audience's interest
Agile learning methodology helps employees at the workplace to train themselves to the changing working environment. Agile learning is a continuous process, and it prepares employees to face new challenges with the help of online videos, microlearning courses or even instructor-led sessions
An agile team is a cross-functional team that is dedicated to working together on a project. Every member of the team has a role to play and an objective to fulfill during the lifetime of the project.
AICC - (Aviation Industry Computer-based training committee) is a learning standard for Learning Management Systems (LMS). It was developed in the early 1990s to help learning platforms host and deliver content in a simple way. Any form of learning content that confirms to the AICC requirements can easily distributed with the help of any LMS.
Andragogy is a learning method where the learner is independent to decide what and how they want to learn. It mostly covers practical topics leaning towards problem-solving. Pedagogy is a learning method where the learner is more dependent on the teacher or instructor to decide the course schedule and evaluation.
Assessment in learning is a process undertaken by teachers to understand a student's progress. While assessing the performance, a teacher compares the actual outcome of a student with the desired outcome. Assessment also helps to find out what is lacking in the learning of the student and how it can be made better.
Asynchronous learning is the opposite of classroom and online video learning. In this form of learning, students learn from a series of videos, but in an asynchronous way. They don’t have to be online, and they can watch the videos at their own pace.
Asynchronous communication is a form of communication that is not done in real-time. People engaged in this form of communication prioritize their work and reply to someone only when they want to.
Asynchronous meeting is a form of meeting not done in real time. Every member shares their updates or discusses ideas with the help of video recordings without being online.
Authoring tools are programs or software that help to create learning content. With the help of an authoring tool, an instructional designer can design courses using different multimedia tools like images, text, animations and videos. Once the course is ready, it can be hosted on an LMS to share with the learners.
Blended learning is also called hybrid learning. It mixes online learning with traditional, face-to-face classroom learning. This type of learning is useful in a corporate setting because it gives employees the freedom to learn at their own pace, and use face-to-face interactions to get their questions resolved.
Bloom’s Taxonomy is a language used by teachers to set assessment methods. It can be for one specific learning outcome or for different cognitive levels. There are six levels in bloom's taxonomy: Knowledge, comprehension, application, analysis, synthesis and evaluation
Branching scenarios are action based scenarios. It means that based on the action taken by the learner, a scenario will be presented to them. Before learners take an action, they will not know what scenario is waiting for them in the next step. Branched scenarios are useful to encourage employees to take decisions on their own and face the scenarios emerging from them.
Cohort learning is a modern day online learning technique that focuses on teaching groups of students at the same time. It focuses on creating a community of students who can actively participate in the learning process by not just attending classes, but also by collaborating with others by sharing ideas and experiences.
Collaborative learning is a form of group learning where participants come together to analyze a project together. This form of collaboration opens up the space to participate actively and learn practically.
Compliance training at work is often mandatory. They are carried out by companies from time to time to make the employees know about certain rules, regulations and practices that they should follow at all costs. With compliance training, companies ensure that there is less risk at work and employees are in a safe working environment.
Computer-based training (CBT) is a term used to refer to a course that is delivered via a computer. The course can be software-based, or it can be web-based. CBT is highly advantageous when the learners are from different places. With a computer, it's easy to connect with all of them and deliver the course.
Content chaos is a challenge faced by L & D professionals when there is too much learning content. This problem usually arises when the content is stored in an unstructured way. Thereby making it a tough task to find and use the right content at the right time.
A content library is a repository, a common place where you save all your content assets. The content assets can be in different forms like videos, images, text files or spreadsheets. With the help of a content library, authorized teams can access the assets and use them without being dependent on others.
A Content Management System (CMS) provides you the infrastructure to add or modify content on your website. The advantage of using a CMS is that you can build a website even without any technical knowledge.
A course is a series of classes focused on a particular area of study. Courses are shorter and usually part of a longer educational program. Completing courses is like getting closer to the end objective of the program
Corporate training is a form of investment companies make in employees. By training them, companies ensure that they are well-prepared to face the changing working environment and upgrade themselves to take more responsibilities at workplace.
Cross skilling is a technique in elearning for training employees in different functions of the business. An employee from one business function learns the skill of another function. This is a common practice to make employee more flexible with their work, and empower them to do tasks outside their specialization.
Employee engagement is about creating an atmosphere at the workplace where employees can grow and give their best. It’s about taking a deep interest in the growth of the employees and their mental health, which will lead to higher organizational growth.
Employee experience is about how an employee feels while interacting with different touchpoints in an organization. It starts when an employee joins the company, and they continue to gain experience as long as they remain a part of the organization
Employee retention shows how capable the management is in retaining their employees. A higher retention rate would mean that employees like working in the organization and have positive thoughts towards their future growth.
Flexible learning allows the learners to decide the pace and mode of learning. Based on their personal preference and learning goals, they decide when and how they want to complete the course. If this is happening offline, then learners also decide where exactly they want to take up the course
Gamification is using games to enhance the learning experience of the learner. Using different gamification techniques, employees can be trained in critical thinking, problem-solving and other skill-based activities. Gamification makes learning more engaging, and therefore, it's expected that the learners will remember the lessons for a longer time
Hybrid work is a mix of remote work and office work. In a hybrid work set up, employees have the freedom to choose where they want to work from. They mutually discuss this with their managers to plan things ahead.
Interactive digital learning is a planned approach towards giving a wholesome learning experience to the learner. Interactive learning adapts to the explicit and implied needs of the learners. It includes simulations, tutorials and scenarios tailored to what the learner is looking for.
Interactive PDFs give readers a more immersive experience when compared with normal PDFs. These types of PFDs include hyperlinks, text, images, charts and even videos which allow the reader to understand a subject more deeply
IT training refers to any kind of training that is related to the IT industry. It might be related to the development, application, design, support or any other kind.
Instructor-led training is a type of training program where an instructor conducts the training session for an individual or a group. It can be done in an offline or online manner. The biggest advantage of this type of training is that learners can capitalize on the experience of the instructor and get actionable feedback at the same time
Intructional design is a systematic process used in learning and development to create a conducive learning experience for learners. It includes designing the course, analyzing learners' requirements, implementing the course and setting standards for evaluating the learner performance
Internal communication is the flow of information between the top and middle management, and other employees in the organization. It involves many processes and tools that help with the flow of information.
Kirkpatrick's evaluation model is one of the most common techniques used by L & D professionals globally to evaluate the results of learners. It uses four levels to to evaluate a candidate's performance: Reaction, Learning, Behavior, Results
Knowledge management is a process used by companies to keep a central place of knowledge. Every employee in the company can use this knowledge. It can include different types of resources like videos, documents, illustrations and courses too
A knowledge sharing ecosystem is created when people, processes and technology come together to share, store and use knowledge for everyone's benefit. Knowledge sharing ecosystem is different from knowledge management as it focuses more on creating a collaborative environment for employees to come forward and share their knowledge and experiences with each other
Learning Management System(LMS) is a web-based learning platform that employees and students can use for learning. It has a set of tools that help to administer, manage, track and assess the learning of the participants.
A Learning Content Management System (LCMS) is a tool that helps to manage the learning content and its in-depth analysis. It also integrates with Learning Management Systems (LMS) which helps in curating the content as per the candidate’s interest.
LMS is a platform that is useful for hosting and sharing content like courses. Whereas LCMS are content management systems that are for content authors and designers to create courses. An LMS tracks the progress of the learners. An LCMS, on the other hand, focuses on building the right learning content for the learners
Learning outsourcing is a technique by which companies outsource their learning requirements to an external agency. The entire process is planned by the agency, right from development to delivery.
LXPs allow learners to decide their own learning paths and customize the experience as per their liking. LXPs are different from LMS because they focus more on the learner's individual interest. LMSs, on the other hand, are more formal in nature, and it's more concerned with deliverability of course and assessment of the learner's performance
Microlearning is breaking down heavy chunks of learning content into smaller bits, so that it's easy to consume and retain the information. Microlearning is a popular form of learning technique in the workplace as it's easy to train employees without taking a lot of their time.
MOOC is an abbreviation for Massive Open Online Courses. MOOCs are web-based courses meant to attract a large audience. It's open for anyone to join and mostly consists of video content. As it happens online, these are mostly self-paced programs. MOOCs are known to have an active forum of students that help in solving questions and answering doubts
Multimedia videos are a step ahead of traditional videos. These types of videos include text, images, slides and GIFs that allow users to interact with them. In education and learning, they are highly useful to give the learner an immersive experience at one place
Onboarding is a process that includes a series of steps to welcome a new employee or a new customer. Organizations stress on having a positive onboarding experience to build a life-long relationship with the employee or customer.
On-the-job training emphasizes on practical and hands-on learning experiences for employees. Instead of training employees by showing videos or slideshow presentations, they are asked to learn to use a new tool, software or practice by performing in real or simulated environment
Problem-based learning is a technique where learners learn from solving real-life, open-ended problems. This type of learning is more practical and impactful for acquainting the learners with the challenges they can face on a regular basis. Mostly this is delivered by forming different groups of learners to encourage collaboration
Productivity is a measure of efficiency. In a production company, productivity is calculated on the basis of the output produced by the company compared to the number of hours put in by the workers.
Remote learning is a common term used for any form of training program that happens online. In this form of learning, the student and the teacher are not in a physical classroom. All the information exchange happens online in a synchronous or an asynchronous manner
Remote work is a set-up where employees work at different locations other than the office. Remote work stresses more on getting the work done and pays less attention to where employees are working from.
Roleplay learning is another learning technique that gives practical and hands-on experience to learners. Learners assume the role of a person or act out a role in a simulated situation. Usually this happens as a group activity, but can also be done on an individual basis
Sales enablement is about enabling the sales team to make a sale. The help is mostly in terms of resources in the form of information like guides, research studies or tools.
SCORM is an abbreviation for Shareable Content Object and Reference Model. SCORM files follow a standard specification for the elearning industry. After a course is created in authoring tool, it's exported in the SCORM format. The exported SCORM files can be uploaded to any LMS to share the course content with everyone.
Skills gap is the difference in the skills needed to perform a job and the ones that are already available. Skills gap can be at an individual, organization or an industry level. A detailed skills gap analysis helps in drawing an L & D strategy that can fill these gaps and make the best use of resources
Skills management is about developing a deep understanding of the skills of an individual and assigning them the job that is the most relevant for their skills. A well-thought skill management process ensures that the right person is assigned the right job.
Soft skills are skills that are measured at the workplace level to identify how you are behaving at the place of work. They are non-technical skills and are most related to your communication and interpersonal skills.
A storyboard is like a blueprint of your video. It's a shot by shot analysis of what your video will look like. Storyboards usually have a lot of illustrations and images which makes it easy to understand what is going on in every shot. Preparing storyboard helps in getting feedback from others and iterate at an early stage of the production
Articulate Storyline is an advanced software used by instructional designers to create learning courses. Storyline developers are experts in using Storyline. These developers are a great resource for creating an engaging learning experience for the students. With the help of these developers, companies can create slide-based lessons that are highly interactive
Structured learning is a defined way of learning by following a well-thought-out structure. In this type of learning, students have to follow a set process strictly and cannot deviate from it.
Subject matter experts are professionals with high-level knowledge in a specific field or domain. Their authority on the subject makes them a valuable asset for the company to strategize, and decide the course of actions for the company
Synchronous learning is a form of learning where the instructor and student are online and everything happens in real time. Classroom learning and Zoom calls are two different examples of synchronous learning.
A talent management system is used by the HR team of organizations to track a talent's journey end-to-end in a single platform. With this system they can track recruitment, onboarding, performance management and learning and development needs too
Training programs are sessions designed to train employees in an organization. They are planned to update the job-related knowledge of employees and help them get better at their work.
Talent management is primarily a role of the HR department where they hire the right talent for the organization, keeping both - the skills of the employee and the organizational goal in mind.
Upskill means providing advanced knowledge to an employee with the help of training and orientation programs. Upskilling helps employees to learn new technical skills and open themselves up to new opportunities.
Virtual training is a form of training that happens online with the help of the internet. In this form of training, the instructor and the student can communicate with each other even if they are thousands of miles away.
Virtual training system helps in conducting courses online. These courses can be done asynchronously or synchronously. Companies plan virtual training sessions especially for teams situated at different geographical locations
Video-based training is about training an employee or a student using videos. This type of training can happen in a synchronous manner like Zoom call or in an asynchronous way like screen recording.
In video-based learning, employees or students learn from watching videos. Videos can happen in real-time, or they can be pre-recorded.
Video CMS is a centralized place used by organizations to store all their video-based content. By storing it at one place, it's easy to manage and share videos with employees no matter where they're located. On the other hand, employees find it convenient to access training videos and upgrade themselves on their own.
Web-based training (WBT) is an e-learning technique where learners can train themselves by only connecting to the internet. They can use any device and learn at their own pace. WBT can be done synchronously where an instructor leads the course, or it can be done asynchronously where learners watch recorded sessions and complete the course as per their timeline.
Workplace learning refers to all the activities that are planned and executed for the purpose of employee learning. It’s mostly related to their job that helps them to produce better results at workplace.
Workforce development are initiatives and plans made by the management for the betterment of the employees. It helps them to get better at their job, which benefits them and the organization too.
Workplace training refers to any form of training activities conducted by companies for their employees at the place of work. These forms of training are mostly conducted to keep the employees abreast with on-the-job skills and practices that can improve their efficiency